Building / Debug
Building Project
You should be able to build the project with dotnet build providing you have linked or added the addons directory.
It can be built inside Godot 4 by running the project editor godot -e.
Running
You can run from command line with godot no debug
Debugging
Visual Studio is very good here for debugging. Use the Properties/launchSettings.json to adjust launch profiles.
| Option | Description | |
|---|---|---|
| Godot4 (Debug with Console) | Uses the godot_console.exe. doesn’t debug with breakpoints but gives you a console window | |
| Godot4 (Verbose with Console) | Uses the godot_console.exe. doesn’t debug with breakpoints but gives you verbose a console output | |
| Godot (Debug) | Uses the godot.exe and can hit breakpoints in visual studio | |
| Godot (Editor) | Launches the Godot Editor. Usually run without debug to just launch the godot project faster | |
| Export Release (Windows Desktop) | Runs an export |