Using Coils (Controller)
Visual Pinball SolCallbacks
When Visual Pinball detects changed coils the callbacks are invoked by coil number.
The script example to handle coil 35 would be SolCallback(35) = "Lampshow2". This will invoke the LampShow2 sub routine (if you have one)
SolCallback(1) = "bsTrough.solOut" ' The trough which makes the ball pop out....
SolCallback(2) = "FlippersEnabled" ' Enable and disable flippers, when ball drains, tilt etcSome standard callbacks for default game