Using Coils (Controller)

Visual Pinball SolCallbacks

When Visual Pinball detects changed coils the callbacks are invoked by coil number.

The script example to handle coil 35 would be SolCallback(35) = "Lampshow2". This will invoke the LampShow2 sub routine (if you have one)

SolCallback(1) = "bsTrough.solOut" ' The trough which makes the ball pop out....
SolCallback(2) = "FlippersEnabled" ' Enable and disable flippers, when ball drains, tilt etc

Some standard callbacks for default game