Using Coils (C#)
Coils can be On, Off or Pulsed. Get a reference to /root/Machine
from a scene.
var pingodMachine = GetNode<MachineNode>("/root/Machine");
pingodMachine.CoilPulse("trough", 225);
Coils can be On, Off or Pulsed. Get a reference to /root/Machine
from a scene.
var pingodMachine = GetNode<MachineNode>("/root/Machine");
pingodMachine.CoilPulse("trough", 225);