Adding Switches

The following are the default switches in the autoload\Machine.tscn file.

When created in the Godot interface, they are saved in this scene file. You can add your switches here from text editor which is faster.

_switches = {
"coin1": 0,
"coin2": 1,
"coin3": 2,
"coin4": 3,
"exit": 4,
"down": 5,
"up": 6,
"enter": 7,
"coinDoor": 8,
"flipperLwL": 9,
"flipperLwR": 11,
"flipperUpL": 13,
"flipperUpR": 15,
"slamTilt": 16,
"tilt": 17,
"ballShooter": 18,
"start": 19,
"trough0": 21,
"trough1": 22,
"trough2": 23,
"trough3": 24,
"plungerLane": 25,
"inlaneL": 26,
"inlaneR": 27,
"outlaneL": 28,
"outlaneR": 29,
"slingL": 30,
"slingR": 31,
"bumper0": 32,
"bumper1": 33,
"bumper2": 34,
"mballSaucer": 35
}

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