PinGod-Addons

Godot allows importing of addons into projects. Other addons can usually be found in Godot’s AssetLib and installed through that. addons can also be imported to from a zip file or just copied into a project.


pingod addons list

NameAutoload *Description
pingod-corenoBase classes for the modules
pingod-assetsnoAssets used by the modules. Localization for your game
pingod-controlsnoGodot addin controls
pingod-miscnoOthers scenes and layerslink
pingod-modesnoScenes and game modes, overlays
pingod-audioyesaudio manager / player
pingod-gameyesPinGodGame, Game and Main scenes. Demo uses the Main scene, which also uses the game and modes module
pingod-machineyesMachine manager for pinball machine items, events
pingod-memorymap-winyesSharing machine states over memory mapping (windows only)
pingod-resourcesyesResource loader, pre load scenes and pck files
pingod-windowsyesInput handling and switch windows + custom windows

* Autoload = plugin has an Autoload singleton. You can access these singletons from any script from the root. The main scenes can be overrided by duplicating the main scene for the Autoload and place into res://autoload, eg: res://autoload/Resources.tscn.