BallStackPinball (Timer)

Basic way to use a Timer as a Saucer or Kicker, the scene using this control should connect to the switch signals sent from them. See BasicGame

Tool: BallStackPinball derives from a Timer and can be used in scenes and adding them from filtering in the Godot editor.

Exports

Coil = coil sname to pulse Switch = switch name that activates One Shot = true Autostart = false

Godot - Overrides

BALL_SAVE_SCENE = “res://addons/PinGodGame/Modes/ballsave/BallSave.tscn”;

_EnterTree

  • Gets reference to PinGodGame to be able to check input actions, ie: switches

_Ready

Disables input processing if the _switch wasn’t given

_Input

Processes the switch name given to this Timer and emits signals SwitchActive or SwitchInActive

Methods

SolenoidPulse = Pulse the coil for this Timer