pingod-audio
Helper class for audio.
- SfxAssets
- VoiceAssets
- MusicAssets
Class Reference
note: if you want the finished signal on audio to work when the file is an ogg, the loop must be unchecked then reimported from the import tab
_EnterTree
- Initializes the AudioStreamPlayers.
- Loads sound pack resources and adds any assets found into the provided dictionaries.
- Will try and load a
pingod.snd.pck
asset file, triesres://pingod.snd.pck
first, then the working directory
Methods
PinGodGame has wrapped some of the common methods so you can use a PinGodGame reference to do audio controls, playing audio, music, voices.