Simulator - Assets

A rundown and overview how we have made the templates and assets for the simulator.


Visual Pinball - Assets


Provided with some table examples are assets used to create the graphics for Visual Pinball.

This gives a quick workflow for you if you’re new to working with graphics, exporting, importing to the simulator.


Playfield.svg


Use this file with Inkscape. It just consists of separate layers which you can hide/unhide to do different exports.

This helps you keep inside a single file at the same size. All the plastics, lights, playfield can be exported separate quickly and reimported to VP.

LayerDescription
WoodBase background layer, export with playfield
BlueprintsUsed to see where your objects are placed
Playfieldmain artwork layer
PlasticsUse a plastic blueprint from vp
InsertsLight inserts (optional) think better when using RGB lamps
DecalsDecals (optional)

image image


Exporting

Show what you need from the layers then use the Export PNG image set to Page.

WebP

If you export the playfield layer from the svg to png then it can be fairly large. You can convert the image to webp that you get from the Tools - Images section.

magick convert vp-playfield.png vp-playfield.webp


Import To Visual Pinball

Open the Visual Pinball ImageManager using F3.

First you will use Reimport From on your new image but any changes after that you can just Reimport from the same location.


Blueprints


When you export this from visual pinball and replace the blueprint provided in the same folder then your playfield.svg should also update with the latest blueprint.

File > Export > Blueprint