Simulator - Assets
A rundown and overview how we have made the templates and assets for the simulator.
Visual Pinball - Assets
Provided with some table examples are assets used to create the graphics for Visual Pinball.
This gives a quick workflow for you if you’re new to working with graphics, exporting, importing to the simulator.
Playfield.svg
Use this file with Inkscape
. It just consists of separate layers which you can hide/unhide to do different exports.
This helps you keep inside a single file at the same size. All the plastics, lights, playfield can be exported separate quickly and reimported to VP.
Layer | Description |
---|---|
Wood | Base background layer, export with playfield |
Blueprints | Used to see where your objects are placed |
Playfield | main artwork layer |
Plastics | Use a plastic blueprint from vp |
Inserts | Light inserts (optional) think better when using RGB lamps |
Decals | Decals (optional) |
Exporting
Show what you need from the layers then use the Export PNG image
set to Page
.
WebP
If you export the playfield layer from the svg
to png
then it can be fairly large. You can convert the image to webp that you get from the Tools - Images
section.
magick convert vp-playfield.png vp-playfield.webp
Import To Visual Pinball
Open the Visual Pinball ImageManager
using F3
.
First you will use Reimport From
on your new image but any changes after that you can just Reimport
from the same location.
Blueprints
When you export this from visual pinball and replace the blueprint provided in the same folder then your playfield.svg
should also update with the latest blueprint.
File > Export > Blueprint