Export - export_presets.cfg

The file for the previous Godot Export Settings.

Icons, names, exported saves.


Export Presets


Create export presets by duplicating a section, changing the preset number.

Add or change the pack names by hand here, export_paths, folders to exclude or just include


The following example is from the BasicGamePck where we are just creating with all resources apart from the audio folder.

[preset.0]

name="GfxPack"
platform="Windows Desktop"
runnable=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter="assets/audio/*"
export_path="../Build/pingod.gfx.pck"
script_export_mode=1
script_encryption_key=""

[preset.0.options]

custom_template/debug=""
custom_template/release=""
binary_format/64_bits=false
binary_format/embed_pck=false
texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true
codesign/enable=false
codesign/identity_type=0
codesign/identity=""
codesign/password=""
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PoolStringArray(  )
application/icon=""
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""