C# Pcks Are Large...

This doesn’t apply if you decide to have a single executable and pck, so you can skip this

Note: This could have changed in Godot 4, untested


When a project uses mono C# it includes mono assembilies which are around 29mb.

If you try to export the assets only from this project, then you will always have the c# files.

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One workaround method is to use the BasicGamePck/project.godot project. This project is empty, no scenes or C# scripts.

Linking assets