C# Pcks Are Large...
This doesn’t apply if you decide to have a single executable and pck, so you can skip this
Note: This could have changed in Godot 4, untested
When a project uses mono C# it includes mono assembilies which are around 29mb.
If you try to export the assets only from this project, then you will always have the c# files.
One workaround method is to use the BasicGamePck/project.godot
project. This project is empty, no scenes or C# scripts.